AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on Android in Africa: Q2 2022
Discover how the top sandbox-like games performed on the Android platform in Africa during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sandbox-like games on the Android platform in Africa demonstrated varied performance across downloads, revenue, and active users. Here's a detailed look at their trends based on data from Sensor Tower.
Roblox saw a consistent increase in weekly downloads, starting at around 64.5K at the end of March and surging to over 104K by the end of June. Weekly revenue fluctuated but experienced a significant peak towards the end of the quarter, reaching approximately $52.4K in the last week. Active users for Roblox also showed a positive trend, growing from around 2.06M to 2.25M over the quarter.
Block Craft 3D:Building Game maintained a steady number of downloads early in the quarter, with a notable increase from 25.6K in late May to about 66K by the end of June. Revenue remained relatively low but showed a gradual rise, peaking at about $103 in the third week of June. Active users for Block Craft 3D fluctuated but ended the quarter on a high note, increasing from around 316K to 338K.
Craftsman: Building Craft experienced a decline in weekly downloads mid-quarter, dropping to around 26.3K in mid-May but rebounding to 56.2K by the end of June. Active users saw a similar trend, with numbers decreasing to around 279K in mid-May and then rising to approximately 340K by the end of June.
ZEPETO: Avatar, Connect & Live had a varied performance in weekly downloads, peaking at over 61K in late May but falling to around 26.9K in early June before climbing back to 41.8K by the end of the quarter. Revenue for ZEPETO showed a slight increase, ending the quarter at around $314. Active users grew from approximately 251K to 313K over the same period.
Town Building Life Simulator experienced consistent weekly downloads, with a low of 24.2K in mid-May and a peak of 37K towards the end of June. Revenue was minimal but saw slight fluctuations, ending at around $17 in the last week of June. Active users for Town Building Life Simulator showed a steady increase, starting at around 91.8K and reaching 89.2K by the end of the quarter.
For more detailed insights and analysis on app performance, visit Sensor Tower.